Get the complete project »
- The Complete Research Material is averagely 55 pages long and it is in Ms Word Format, it has 1-5 Chapters.
- Major Attributes are Abstract, All Chapters, Figures, Appendix, References.
- Study Level: BTech, BSc, BEng, BA, HND, ND or NCE.
- Full Access Fee: ₦4,000
The emergence of Internet and portable devices like Laptops/PDA's and mobile phones have bought a great change in the communication and entertainment world. However, unfortunately, the teaching and learning methodologies in the secondary schools and pre-university colleges in India have remained almost stagnant over the last several years. There have been few rigorous efforts, especially, in Europe and USA to enhance the education system using the latest technological tools. However, the outcome has not yet been very desirable.
This work aims to use the mobile phones and other handheld devices as e/m-Iearning pedagogical tools in order to enhance technology-enabled interactive learning, keeping in mind the affordability and usability of proposed technology in emerging economies/developing countries like India , China , etc. We have developed a prototype for "interactive wireless education solution" with two independent yet complimentary components- clicker response system and m-Iearning application, in order to cater to two different spectrums of users.
The low-cost clicker response system is developed primarily for students in schools and colleges, while the m-Iearning application is being developed for students in colleges and professional institutions, keeping in mind the fact that most of the students today in these institutions have Bluetooth-enabled mobile phones. This not only enables interactive learning using wireless devices but also provides multimedia-based bi-directional transfer of information between the students and the teacher.
In a fast-changing, interconnected world, education must change to prepare students for success in life. The modern global economy doesn’t pay you for what you know, because the Internet knows everything. The world economy pays you for what you can do with what you know.
Nations that want a knowledge economy are investing to produce students who can intelligently manage and evaluate information and data. They are moving beyond asking whether students can reproduce what they learned in school. They want to know how creatively they can use what they know, and whether they can extrapolate from it and apply their knowledge in another context. Skills such as critical thinking, creativity, problem solving, and collaboration are at an increasing premium.
Technology has to be an integral part of the process. Technology allows us to embrace teaching and assessment of entirely new skills that are very important for the 21st century and that you cannot develop in a kind of traditional environment. But technology has to work through teachers. Technology can leverage great teaching enormously. But great technology doesn’t replace poor teaching. The challenge is to bring technology into the picture in ways that translate into good teaching and learning. This requires sophisticated public policy, a long-term commitment, and a systematic approach.
Virtual e- learning is a system designed to help students gain access and acquire knowledge in any university of their choice. It can include: Enhance face –to- face instruction (on campus, in class use of computer and the World Wide Web (WWW), enhanced distance education (on or off campus) individuals and group learning with both print and computer-based materials instruction entirely on- line (individual and group learning) because of this mix virtual classroom and text based e- learning knowledge is moving towards every student being an e- learner at last for part of their study, whether through learning materials, e-mail for contacting teachers/ tutors or any one of their myriad other e-learning applications.
1.1 BACKGROUND OF THE STUDY
Internet as global connection of computers sited around the world forming huge network for information to be shared and disseminated by many millions of people has done so well in information technology and in education so to speak. Virtual classroom and text-based e-learning cannot be an exception. Often time’s students experience a lot of difficult in the quest for basic knowledge from higher institution of their choice, not for the fact that the person doesn’t have resources to acquire them but the risk in travelling from the said institution wherever the person might be pose problems. In order to reduce these risks, satellite computer were established but did not solve the problem of travelling out from one’s location to the said location in quest for knowledge.
In this regard, any institution can compete with the foreign institutions, this sometimes reduces the number of students enrolment in the school to the above obstacles, the system “virtual e- learning will be designed for any institution which are ready to have thousands of student in which she doesn’t provide any a accommodation or any structure for and still gain much grounds economically and student all over the world suffer less in having any institutions certificate.
This system is designed that before anybody can participate must
first register. Students have free registration form. But lecturers must
provide their staff number that tally with their surnames before the
administrator can add them as lecturers.
1.2 STATEMENT OF THE STUDY
Due to the problems students and lecturers find and experiences, it has never been easy for students to acquire basic and necessary education in any institution one wishes irrespective of the fact that lecturers sometimes are not available due to other pursuit in life and so making students to lose their lectures for the day. This poses a lot of problems sometimes they will embrace not going to school at all and their curriculum not covered for the semester. It is very impossible for a student in America or any other country coming to any university or polytechnic in Nigeria everyday for lectures more so, it will be impossible for lecturers going to America or any other country where the students might be located everyday to deliver lectures.
Sometimes if number of students increase reduction in student'’ admission will be affected in order to provided adequate structures where they can have their lectures. The above views are what gave birth to the research work in order to find solution to them.
1.3 OBJECTIVE OF THE STUDY
The aim of this research is to provide the student all the information needed in any course they are suppose to have at any given time of that lectures.
1. Make learning and engagement central
2. Ensure that learning is social and often collaborative
3. Use assessments consistent with learning aims, with a strong emphasis on formative feedback
4. Promote connectedness across subjects and subjects, in and out of school
5. Manage their time and take more control of their learning
6. Engage with the world and access different mediums for learning in ways that fit their individual needs, excite their passions, and improve outcomes.
1.4 SCOPE OF THE STUDY
The project is concerned with the virtual e-learning system and wireless solution files that are transferable and streamable by different users within the net. It should be in form of text file (.txt), rich text files (.rtf) etc.
1.5 SIGNIFICANCE OF THE STUDY
Achieving the goals of a transformative educational technology initiative can help advance both individual and national success.
Successful educational technology initiatives can also help expand graduates’ employment opportunities, counteract high rates of youth unemployment, and meet the rising need for advanced skills. Also
• Make lifelong learning and mobility a reality
• Improve the quality and efficiency of education
• Promote equity, social cohesion, and active citizenship
• Enhance creativity, innovation, and entrepreneurship
ELECTRICITY: Without electrical power supply the system is not functional because the computer system must be on for an individual to access the net
INADEQUATE NETWOK: This system only works when an individual is online, and so when there is no internet service they purpose of the system is not actualized.
The researcher uncounted some difficulties which limited his effort in completing the research the way it is supposed to be.
Difficulties like finding out the staff identity numbers and also
materials to be added on the system to make it rich, this project is a
tasking one which demands time, money and commitments.
1.7 RESEARCH QUESTIONS
1 What is the impact of wireless solution like e-learning system to various institutions in Nigeria?
2 In what ways can the system improve institutions in the aspect of always having classes no matter the distance?
3 Can the system solve the problem of inadequate delivery of lectures to students?
1.8 DEFINITION OF TERMS
COMPUTER: an electronic device that is capable of accept
In data, processing data automatically, store it, produces the result where needed.
VIRTUAL CLASSROMM: is an act of using IT tools to distribute or share knowledge between groups of learners. It is not going to be physically but the use of electronics.
E – LEARNING: it is an acronym of eletroniic learning it is an aspect of virtual classroom that is concerned with sharing of knowledge electronically by use of text video, web or any other IT tools.
FILE: this is a collection of related records.
VEL: This is the acronym of virtual electronic learning
PROGRAM: a set of logical instructions combined together to perform a specific task to a given problem and providing solution to it.
IT TOOLS: is any machines techniques etc. used in information technology.
OUTPUT: result of the processed data by the computer.
INPUT: data supplied to the computer for processing.
IT (Information Technology): it is combination of computing and telecommunication facility.
DATA: raw materials used by the computer.
INFORMATION: processed data capable of solving a problem
COMMUNICATION. The ability to communicate effectively and actively listen to others
Critical thinking and problem solving. The ability to think critically to solve problems, make effective decisions, and design and manage projects
COLLABORATION. The ability to work in teams, learn from and contribute to others’ learning, and collaborate with diverse individuals
CREATIVITY AND IMAGINATION. The ability to consider and pursue novel ideas, lead others, undertake economic and social entrepreneurial activities
E-MAIL: electronic mail, which is an alternative of HIPOST. This is the use of on - line computer to send messages across the net.
STORAGE DEVICES: a device for storing data in the computer
COMPUER NETWORK: it is connection of two or more computers using special protocol such that they share data or information inform of text, audio, messages or mail.
WWW (World Wide Web): this is a format that we use to design website.
WEBSITE: it is information of a particular people, individual, state, country etc made available to be seen or can download on the net.
HOST COMPUTER: the main electronic device that manipulates all the given data and produce the required result to the individual connected to it for information retrieval.
INTERNET: it is global connection of computers sited around the world forming huge network for information to be shared by millions of people.
E-LEARNER: person who uses internet to receive searches for knowledge on the internet.
LAN (local area network): is the connection of two or more computers within one’s boundary.
LOGIN: to connect to the scale and make use of available information provided by the designer within some range of specification.
LOG OFF: it close one’s access from the site the person was using.
LEARNING: process of acquiring knowledge
WIRELESS: is a connection between two or more device without a physical connection between them.
SOLUTION: this is a means by which an issue is resolved.
You either get what you want or your money back. T&C Apply
You can find more project topics easily, just search
SIMILAR COMPUTER SCIENCE FINAL YEAR PROJECT RESEARCH TOPICS
» CHAPTER ONE INTRODUCTION 1.1 Background to the Study Information and Communication Technology (ICT), specifically mobile health (mHealth), can play a ...Continue Reading »
» CHAPTER ONE 1.0 INTRODUCTION Material Procurement can be defined as the purchase of goods or services at a total cost of the optimum possible in the c...Continue Reading »
» CHAPTER ONE INTRODUCTION 1.1 Background to the Study Storage facilities may hold aggregations of learning things as a circulation focus may store book...Continue Reading »
4. DESIGN AND IMPLEMENTATION OF QUERY AND COMMENDATION DELIVERY SYSTEM AT FEDERAL UNIVERSITY OF TECHNOLOGY, MINNA» ABSTRACT Information is an essential ingredient to the success of any organization being it private or government setting. Information sharing,being t...Continue Reading »
5. DESIGN AND IMPLEMENTATION OF AUTOMATED SOFTWARE FOR THE PUSH AND PULL METHOD OF SOLVING LINEAR PROGRAMMING PROBLEMS.» ABSTRACT This research work focused on solving Linear Programming Problems with the objective of identifying and reducing the computational complexiti...Continue Reading »
» CHAPTER ONE INTRODUCTION 1.1 Background of study The continuous advancement in the information and communication technology as contributed a lot to th...Continue Reading »
» CHAPTER 1 INTRODUCTION 1.1 Background of the Study Information technology (IT) is the application of computers and telecommunications equipment to sto...Continue Reading »
» INTRODUCTION The class timetabling problem is a typical scheduling problem that appears to be a stressful job in every academic institute. In previous...Continue Reading »
» ABSTRACTThe difficulties students record office usually face in any higher institution, made us to realize that computer assisted record system is the...Continue Reading »
» CHAPTER ONEINTRODUCTION1.0 IntroductionThis chapter presents the introduction to expert system for mobile software reliability. It presents the introd...Continue Reading »