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CHAPTER ONE
INTRODUCTION
1.1 Background of the Project
Scrabble is an old classic board game, with
game rules that are not very complicated. Compared to other classic
board games, such as Chess, there are more factors to take into
consideration when making a move in Scrabble. Apart from anagramming and
generating words, there are other crucial decisions to make. A player
would probably find several legal moves in one round, and then would
have to decide which one to place. Choosing the move that generates the
highest score is not always the ideal way to go. It could be that making
such a move would create a situation in the next round where nothing
could be done, or let the opponent score highly.
Making the
choice of which move to use include many factors, and there are several
different techniques and strategies one can follow to make the decision
easier. Hitting the bonus squares can generate an extremely high score,
hence one strategy is to try to always hit the bonus squares and prevent
the opponent from doing the same. Another way of being successful is to
prioritize using letters with high score, since they would not only
generate a high total score to the player, but could also create
difficult situations in the future if not used as soon as possible.
Scrabble
game is a simple game played by four, three, two even one person.
Scrabble game is also played with tiles and encountered on a special and
well-designed board. The game can be played with a board disserted with
a cross-like path. In between any of the two arms of the cross path is a
center square calved out as a square box, which has a symbol of star.
At
the down side of this board, there is a device called a Rack where the
tiles are been placed before they are picked. This rack can be any
colour depending on the developer or the user, titles and the rack can
have the same colour. This rack is occupied by seven tiles at a starting
and can be change or shuffle when the need arises. Each player has a
starting point (middle) where he/she will place the tiles when picked.
This spot is of different colour as the box (others) and is called the
starting point. Other features of the board include smaller square boxes
that make up the steps on the path which each tile steps on as it
enters the path to produce a word. There are double and tripple word
squares on the board. In the double word lines or square if two tiles
that will generate a meaning are placed there, the player will score a
high mark likewise the tripple word square. There are tiles, which are
used to call for placement, which determine how the score is been ranked
on the score device. Some makes use of the standard set number, while
some make use of only seven (7) depending on the players.
When
the game is being played, the objective of each player is to navigate
his tile on the path to achieve a meaningful word. And any player whose
tiles finished first wins the games or any player that scores the
highest point wins the game i.e. top score or best player. But in other
hand, the player whose tiles remain after number-of- players have
finish, come last and become the worst looser. Each player must abide by
the rules and regulation of the game that will be specified in
subsequent chapters.
1.2 Statement of the Problem
Because scrabble game is played manually, young people do not
have much interest in it. But making it computer based will make young
people to enjoy it.
1.3 Objective of the Project
The objective of this study is stated as following:
To make scrabble game join the most other games in computer “world”
To handle cheating in scrabble game and to standardize the game. To simulate scrabble game using computer
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